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Use Igneous Rock pipes for hot fluids/gas in early-mid game.Most materials can be "fabricated" by critters. This is really important in early game, when you do not have much time or resources to create proper rooms, gadgets and other things you may need to avoid spread heat. Avoid creating machines like Polymer Press or Metal Refinery, but Ranch critters instead.If you have no choice, use valves to avoid storing excess hot water in farms (water being consumed does not heat the plant up, standing water does), use insulated pipes in the sections that need to stay cool, and pre-cool the water by winding pipes carrying it through cool areas Plant irrigation is one of the worst places to misplace extra heat - do not use hot water to irrigate cold-loving plants ( Bristle Blossom).Acquire cold gases and cold water from cold biomes. In early game, it's better to move the heat to where it won't cause trouble than to try to truly destroy it. Anti Entropy Thermo-Nullifier is able to provide around 80 kDTU/s of cooling by consuming hydrogen.Its cooling is equivalent to 12 kDTU/s in the best circumstances. Wheezewort works rather slowly in most gases and natural setups and can not be mass-produced, but does not use any power.Ice Maker, which deletes 20% of the heat in the water it cools (and releases the rest into its surroundings), and further reheating of ice will consume some more heat.Ice-E Fan occupies a duplicant and uses up ice.Steam Turbine will convert hot steam above 125 ☌ into electricity, while cooling the steam into 95 ☌ water.There are five straightforward ways to destroy heat: Plants and Critter produced items based on Genetic Ooze. It is too warm Buildings' output temperatures Biomes do not keep their own temperature after map generation, so this is a temporary source.
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Nearby Biomes can provide large quantity of heat (or cold).It can be cooled down into 90 degree Water, which then can be piped around the colony, for example to Shower (Duplicants won't mind near-boiling shower). Cool Steam Vents outputs steam at 110 ☌.Coal Generators produces 9 kDTU/s of heat while producing 600 W (15 DTU/s per watt), but utilising it can be tricky, due to large amount of Carbon Dioxide in exhaust.Oxygen Diffusers produces 1.5 kDTU/s of heat at 120 W (12.5 DTU/s per watt).Ceiling Lamps produces 0.5 kDTU/s of heat at 10 W (50 DTU/s per watt), but it fits right above Sculpting Block.Power Transformers produces 1 kDTU/s of heat.They're small, short, clean and useful in other ways and so a good way to provide extra heat. Charged Batteries and Jumbo Batteries produce 1.25 kDTU/s of heat when charged.While it is slower, it is way more power-efficient and can be used as a core of a central heating system. Liquid Tepidizers produces 4064 kDTU/s at 960 W (~4200 DTU/s per watt).Space Heaters produces 18 kDTU/s heat at 120 W (150 DTU/s per watt), but it is generally not worth using, as its only other effect is meager 10 decor.Many game items, your Duplicants, and certain special features of your colony environment produce heat. 3.1 How much heat transfer is required.Conservation of heat energy tend to vary depending on specific buildings. Although it should not be confused with electric watt, since the game has no friction heat or electric heating in the general sense. The game uses DTU per second to display heat output, it is equivalent to Joule per second or w att. Controlling the environment is one of the key challenges in this game.įormally, Heat is the amount of energy transferred to equalise thermal energy of two bodies. Similarly Chilliness can spread by air exchange or heat spreading towards colder regions. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low.
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Temperature management is one of the key challenges of the game. This article has not been revised for the current version ( U39-490405).